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Create an outline or a grayscale relief from WEBP artwork, using locally decoded image pixels.
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FROM FILE TO FINISHED MESH
Select a supported file from your device. Check the format and size limits.
Choose the right mode, scale and detail. Processing runs in your browser.
Rotate the preview, save the output and verify it in your next application.
The image decoder reads the first frame and converts it to PNG pixels before outline or heightmap processing. Sampling is limited to 512 points on the longest edge.
Layers and animation are not preserved. HDR images become display-range pixels; color is not stored in standard STL. This creates a relief or extrusion, not a reconstruction of hidden surfaces.
Start with a clean source, choose dimensions appropriate to the intended use, and inspect the exported file. A successful conversion does not guarantee printability or automatic mesh repair. Read our detailed workflow guide for the decisions that matter.
Raster images: 20 MB and 24 million pixels. SVG: 2 MB. Image sampling is up to 512 points on the longest edge. Width 10–300 mm, proportional height 1–600 mm, depth 0.2–20 mm, relief base 0.5–10 mm.
One file at a time. Processing stops after 90 seconds. Files remain in browser memory, and no conversion upload is performed. Replacing a file clears the previous result. Closing the tab releases its working data.
Layers and animation are not preserved. HDR images become display-range pixels; color is not stored in standard STL. This creates a relief or extrusion, not a reconstruction of hidden surfaces.
Open STL output in the STL viewer, then verify the scale and geometry in your slicer. OBJ output can be checked in a mesh application.
Read the related guide or explore original free STL examples.
Create a clean outline from a transparent PNG, or turn grayscale artwork into a relief. The transparent canvas does not become a rectangular backing.
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